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Halo 3 Cold Storage Monitor

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Deep in the bowels of Installation 05, things have gotten a trivial out of hand.

— Description

Cold Storage, likewise known as War Games Map_Set/: 429-2,[one] is a Halo 3 multiplayer map. It is a remake of the Halo: Combat Evolved map Chill Out and can be downloaded for free from the Xbox Live Marketplace as of July 7th, 2008.

History

Cold Storage was announced by Bungie at MLG San Diego on June 14, 2008.[two] During evolution, information technology was code-named "Smuggler." Bungie has also stated that Cold Storage will be featured in all playlists that previously required the Legendary map pack.

Bungie fabricated an official argument online about the level in their Bungie Weekly Update on June twenty. It was first shown in an exhibition game betwixt Bungie members Lukems and Shishka and MLG Pros Karma and Legend,[3] which served as the map's debut.

Design

Cold Storage is a Precursor Flood containment facility used to inquiry the extremophilic thresholds of specimens infected by the Flood.[1] [4]—located on Delta Halo. The facility has had an outbreak of the Flood Super Cell (mayhap the origin of the massive Flood outbreak on Installation 05). Beingness derived from a Halo: Combat Evolved map, many changes needed to be made to Cold Storage to bring it into line with Halo 's updated physics and graphic blueprint. Many of the jumps and railings have been tweaked, like those on Blackout, merely they stay well within the layout of Arctic Out.

The Cold Storage Monitor in the ceiling follows players' movements only will end once they exit the room. It has been speculated to exist a "local caretaker," designated to picket over the facility like a prison guard, like to a "dumb" UNSC AI. The monitor will even observe invisible players which can exist used to your advantage or theirs.

The Tank Class in the cryo-container will sometimes have pocket-size spasms in its tube. The room containing the Flood Pure Class is evidently where a handful of containers are brought out of storage to be examined, as several empty containers can exist seen behind windows. Across the windows, Infection Forms tin be seen running free. Being a Cryogenic Containment Facility, the temperature is depression, shown by the mist at several places on the map.

The map'due south mood is considered "competitive," and information technology is best played with small FFA (Complimentary-For-All) Slayer games or Team Doubles. Gainsay tends to exist rather chaotic, and considering of the multitude of teleporters, it is very easy to go from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's M6D has been replaced with a Battle Burglarize.

Forge

At that place are just a handful of new Forge Objects available for Cold Storage, including Energy Barriers similar to the ones on Avalanche and Forge Filters that affect the color and overall tone of the map. The Soccer Ball is in one case once again included, and the Mongoose and Ghost can be placed in as well, though the map is not specially designed for the vehicles. It is the simply map that isn't from a map pack that has color filters.

The Flamethrower is available for use, but can merely exist added in Forge. Teleporters have a new blueprint to them, as they now take a circular base instead of the usual 3-pronged base, they also have blue-violet color rather than the usual green aura.

Transmissions

Before the map was revealed, information technology was known as Smuggler. Two transmissions almost it were posted on Bungie.cyberspace.

In the 5/30/08 Bungie Weekly Update,[five] the following transmission was shown:

Part one

"Written report: CONTAINMENT FAILURE
  LF.Xx.3273 enquiry and containment facility; [delta site] has experienced catastrophic specimen containment failure. All apertures into facility volition be locked until further find. Atmosphere evacuation and [reduction of ambient temperature] protocols have already been enacted. Request maintenance and security detail [at earliest opportunity]. [eight minutes] elapsed since initial containment failure.

Study: CONTAINMENT FAILURE
  Waiting for maintenance and security detail. [32 minutes, nine seconds] elapsed since request.

REPORT: CONTAINMENT FAILURE
  Still waiting for maintenance and security detail. [24 hours] elapsed since request.

Report: SECURITY Breach

LF.Xx.3273 research and containment facility; [delta site] has experienced a security breach via emergency [slip stream space] transportation conduits. Emergency [skid stream space] transportation conduits take been placed in recursive way to incorporate unauthorized hostile life forms. Asking emergency security particular. Still waiting for primary maintenance and security item. [2512332 hours, 14 minutes, 6 seconds] elapsed since initial request.

Study: DERELICTION OF DUTY
  2401 Penitent Tangent has been lax in the areas of maintenance and security."

Part 2

A new chat was given in the half-dozen/six/08 update. LOG: QUERIED ADJACENT FACILITIES
  LF.Xx.3273 inquiry and containment facility [alpha, beta, gamma, epsilon, zeta, and kappa sites] take all replied [systems normal] inside expected constraints. This would tend to signify that the containment failure was purely mechanical in nature; perhaps a manufacturing flaw. As no [outside amanuensis] has accessed [delta site] in the by [874068942 hours, iv minutes, 46 seconds]—[allowing for a 61360 hour, 54 minute, two second margin of fault]—sabotage would seem unlikely.

LOG: Asking UNANSWERED
  LF.Xx.3273 research and containment facility; [delta site] is currently being held at [.01 atm] / [184K]. Local maintenance and security hubs have failed to reply within expected constraints. [Bumping maintenance and security request up] to [quadrant oversight].

LOG: Asking UNANSWERED
  LF.Xx.3273 research and containment facility; [delta site] is currently being held at [1 atm] / [278K] as atmospheric seals were showing signs of stress. [Quadrant oversight] has failed to reply within expected constraints. [Bumping maintenance and security request all the way up] to 2401 [PENITENT TANGENT].

LOG: UNAUTHORIZED ACCESS TO FACILITIES
  LF.20.3273 enquiry and containment facility; [delta site] emergency [sideslip stream space] transportation conduits have been accessed past unauthorized parties.

LOG: FILED COMPLAINT TO INSTALLATION 00
  2401 [PENITENT TANGENT], monitor of Installation 05, has been lax in the areas of maintenance and security. Requests for help in said areas accept gone unanswered by both 2401 and [subservient] systems well beyond expected constraints.

Strategies

  • Maintaining command of the top of the map is cardinal to victory. But make certain that you take one of your teammates watching your rear. Due the many teleporters on the map, it is piece of cake to be flanked.
  • Having the high ground with the Sniper Rifle is very effective on Free-For-All matches.
  • Predicting your opponent's spawn is very important, specially for Team SWAT.
  • Information technology is very simple to find people who have agile camo engaged. Just follow the large monitor when information technology switches back and forth between y'all and the other player.
  • The bridge in the middle tin be jumped on providing easier admission to the other side.
  • Don't go to the lower areas unless absolutely necessary, it is easy to go bombarded with rockets or grenades
  • Hiding on the platform side by side to the rockets can surprise anyone that tries to secure the rockets.
  • If you lot spring from the ramp to the wall with all the empty examination tubes within, you will stick to a narrow ledge, here yous tin can be easily killed, only a lot of players don't bother to wait up giving you some like shooting fish in a barrel assassinations.

Changes from Chill Out

  • Much of the map is more curved than its geometric-shaped predecessor.
  • From the walkway nearby blue base, you tin can now drop down to the room beneath.
  • All the railings take been removed.
  • The bluish base of operations is significantly smaller.
  • Many pocket-size geometry changes accept been made.
  • The two platforms with the rocket on are at present equal heights.
  • With the graphics update, it has moved from a Covenant facility in disrepair to a pristine condition Forerunner facility on Installation 05, but with Flood biomass in many areas.

Trivia

A player stuck within the test tube.

  • It was joked about in the ViDoc, And On the Seventh 24-hour interval, which Bungie had wanted to call this map Cold Sore.[6]
  • This is the just map in Halo three released as a stand-alone map, not with an entire pack.
  • If you lot stand at the Alluvion Room windows for long enough, some Infection Forms volition come over and scrape at the glass as if trying to attack you.
  • Using the Forge Turret Glitch, it is possible to get inside the Tank Form'due south cryo-container. Once inside, your thespian model will pass through the Tank Form, however when you melee it in the mouth, it will brand squishing noises. Shooting it in the oral cavity will make "Flood claret" come out. Shooting anywhere else will give you the same effect as shooting a wall. Plasma Grenades can stick to the Tank Form every bit well, with the exception of the head.
  • The Turret Glitch tin also be used to admission the area with Infection Forms. Immediately exiting Edit Mode after bypassing the glass windows can in some cases preclude a player from dying.
  • The infection forms inside the glassed expanse wink ruby-red when they stray into your aiming reticle.
  • The showtime timestamp 2512332 hours, 14 minutes, 6 seconds is the equivalent of 290 years, 7 months, xiv minutes, 6 seconds. The second timestamp is equivalent to 99,779 years, 204 days, 6 hours, 4 minutes, 46 seconds.

Gallery

Videos

Sources

  1. 1.0 1.1 Halo Waypoint - Universe - Delta Halo
  2. Bungie.net: Web log
  3. MLG Pro
  4. Bungie.cyberspace: Cold Storage Q&A
  5. Bungie.net: Bungie Weekly Update: v/xxx/08
  6. Bungie.cyberspace Blog

Source: https://halo.fandom.com/wiki/Cold_Storage

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